Luariina's Blog

A blog space for Luariina's travels, dreams, hopes and Roleplay information and collection. Along with Pictures and creations.

Tuesday, May 24, 2011

Roleplay Fighting T4

T4 is a new role playing style consisting of a mixture between T2 and T3. Many of you may be opposed to this cause you may feel it will be n00bish. I assure you i design this style to be as ethical and fair as i can make it, yet also to be challenging. There are a few rules that i would like to address first of all.

Countdown: In T4 your standard countdown begins at 15. Also any form of typing for an attack or dodge or counter during the countdown is prohibitited and results in a void.

Points: T4 is based on a point system, you need at least 5 points to win a match. However since you can get 1/2 points it is ok to go over 5 points. If you wish to kill then you must reach at least 5 points.

Killing: As in T2 you will need to have at least 5 hits to kill. this does not mean your 5th hit is the kill move. What this means that you make 5 successful attacks, after that you must make another attack to kill. Furthermore you must make a preperation for your killing move, and must connect and sel your killing move.

Rush: In T2 there is a rush rule which means you may attack someone reguardless if the accept your challenge. This same rule is in T4 but there is a stipulation. In order to attack someone validly, they must accept your challenge unless under one of the following circumstances. IN ORDER TO RUSH YOU MUST STATE THE FACT THAT YOU ARE RUSHING AND THE REASON WHY YOU ARE RUSHING!

1) The person you wish to attack plans on causing great harm on someone you love or care about.

2) The person you wish to attack has committed a great wrong that deserves punishment.

Typos: In T2 you are allowed 3 typos maximum, unless you are doing advanced T2, in which case its no typos. In T4 you are allowed a maximum of 2 typos per post.

Now i believe i should explain why T4 is different, than T2 or T3. In T2 you use 7-10-7-12 as a basis, and in t3 you attack, connect, and seal. In T4 you are required to be descriptive of your attacking, connecting, and sealing. Furthermore T4 is run on a point system. A complete set meaning attack connect seal without your opponent dodging is worth 1 point. If your opponent dodges before your connect then your attack is void. However say you connect but have not sealed, your opponent may make a Endurence move to reduce the attack to 1/2 a point
Now to get down to the basics of T4, the elements that make the fight. T4 is an S15 system. This means for every post you must have at least 15 words or more for it to be valid.

Range: This is the only post in T4 that does not require 15 words. A range post requires at least 7 words and must have your opponents name in the post.

==Example== ::He would rush at the dummy entering its attack range.:: A side note that you dont need a range post if you have a ranged weapon or are using ranged magic. But if you are using close quarter weapons you must be in range to attack.

Attack: The attack is the first move in a basic set, it must be specific. You must state your opponents name, a specific target on your opponents body, and what you are attacking with. The attack is merely the start of the phase.

==Example== ::He would bring his blade down upon the dummies left shoulder letting his fury roll into the blade.::

Connect: The connect is what you use to damage your opponent, and in order for your connect to be valid, your attack must be valid, plus you must state your opponents name, and must resolve the damage from the attack.

==Example== ::His blade would now begin to tear through the dummies left arm with a great fury and range.::

Seal: This is the third part of the set. In order for this to be valid your attack and connect must be valid plaus you must resolve your connect and have your opponents name stated. The seal is the immeditate effect of the damage from the connect.

==Example== ::His blade would finish cutting through the dummies left shoulder spraying blood everywhere letting the left arm fall to the ground.::

Dodging and Blocking: Just like in T2, you may dodge and or block an attack. In order for your dodge or block to be valid you must post it before your opponents connection. In addition you must propose a valid way of dodging or blocking the attack and you must state the specific attack and opponents name. Saying you ::rolls to the side of the dummies incomming attack with an incredible ammont of speed and agility:: does not count because it does not specify the attack. Here are examples of proper dodging and blocking.

==Example 1== ::he would sence the incomming slash of the dummy and avoid the action my jumping to the left.:: <--dodge

==Example 2== ::he would bring his sword up to clash with the dummies slash as the two weapons clanked together.:: <--block

Endurance: So your opponet attacks you and connects, are you screwed? No, you can still half the damage with an endurance move to void the seal. The way to do this is to think of a way to prevent them from completing their intended result of damage, for example if they intended to tak your arm, how to move away or stop the attack before it takess full effect. In order to do this you must state your opponents name and attack, and the attack must have connected but not sealed.

==Example== ::Having the dummies blade cut into his left shoulder he would clasp his hands upon the blade and pull it out before it could remove his arm.::

Counterattack: In order to do a counter attack, you must either be able to dodge, block, or endure. You must make a dodge, block, or endure plus make a return attack. In the post you must state your opponenets attack and name as well as the target for your return attack.

==Example== ::he would now step to the left of the dummies slash and bring his own blade up into the dummies stomache with rage.::

In order for your counter to be valid you must also connect and seal it like an attack

Going a bit more in depth for T5

When T5 is initiated, automatically the person who starts it has the advantage but does not mean that they are guaranteed a win. When it is initiated, the victim has two possible recourses. They can fight or they can flee. If they decide to fight, they have to follow the same formula.

The first step for the assassin:is to state their intent
~Looks at JohnDoe with intent to kill~

Fight response: Acknowledges the intent to kill ( Or something of the likes that states the intent has been noticed. Has to be at least 5 words.)

Flee response: Same thing. The intent must first be acknowledged.

Second step for the assassin:Move/Draw weapon. ( The second and third phase can be alternated. The assassin can either pull out their weapon or they can close the distance to the victim.)
~Pulls sword from its sheath~

Fight response:
The victim can either rush to the assassin or they can draw their weapon for defense.

Flee response:
The victim must look for an exit. The victim must use at least 5 words to express that they are looking for a way out. This can be a secret door, this can be a window. (preferably an open one) If someone was trying to come kill you and you have the flight reflex, your first instinct would be to find a way out. That is what this post is for.

The third step for the assassin: Move/Draw weapon (Since the last post was the weapon, they now have to close the distance to the victim.)
~Rushes toward JohnDoe to strike~

Fight response:
Same thing, either pull out the weapon for defense or rush towards them. The victim has a third option. They can also just stand there and take the post to prepare to engage. They can use this post to state that they are standing in a defensive position. Must be at least 5 words. This doesn't guarantee that the victim deflects the attack. This just keeps them stationary and fills up the third post requirement.

Flee response
The victim acknowledges their exit.

Fourth step for the assassin: Strike
~Brings sword across his neck~

Fight response:
The victim needs to deflect the sword. They can do an action of their own and rather than deflect the sword ram theirs into the assassin's chest, but then both parties have been injured.

Flee response:
Get to the exit.

Final step for the assassin:Kill post.
This post is where the assassin acknowledges the death of his victim.
~Watches him fall to the floor dead~

Fight response:
Same thing. This is the kill post. Acknowledge the assassin dead.

Flee response:
Flees out the exit. The victim can now leave the room and it is considered a flee. The victim also has the option of not closing the room. If they successfully flee, then they can keep the room open if they like, but they are now ooc. This doesn't really happen but...if this is how the rp is played, then the victim can stay IC and just rp out them running either to search for help or just keep the rp going. If that is the case, then the assassin has the opportunity to give chase. If they meet up with the victim when the victim comes to a stop, then it starts all over. Like I said, I have never seen it done that way but is always an option. I have seen it where people close out of the rooms or just go ooc.

The tricky part and where it goes beyond five lines, is if the posts aren't in sequence. If the victim follows the formula and gets to the strike phase before the assassin does, then they get the strike phase where as the assassin must get to the strike phase. If the assassin gets the strike phase in but the victim gets theirs in before the assassin gets the kill phase in, then the assassin has been hit. It is a race, it is a speed based fighting style.

If the person fleeing gets to their exit before the assassin closes the distance, then the assassin must do another post of chasing before they can do a strike phase.

If a person skips a phase, then their action is void. If it is not done in order to the formula, then the attack is void. Same with the victim, if they do not follow the formula, then their defense is void. If the assassin's strike was deflected, then the assassin must strike again and get it in faster than the victim's strike.

Multiple Assassin's

Yes, it is true, it is possible and it sucks lol. There can be more than one assassin to a single victim. The formula is the same except the victim now has to do it for each assassin. If there are two assassin's, then the victim must acknowledge both attempts and go throught the formula for both assassin's. I have never seen a victim survive against multiple assassin's in T5 when they chose to fight back. This doesn't mean it isn't possible, I have just never seen it. I would suggest the fleeing route. Fleeing is standard and you do not have to do your actions twice. Just notice the intent and RUN. If you manage to flee successfully, then you have successfully fled both attempts.

If there are multiple assassin's, they do not have to initiate at the same time. There are no taking turns. Assassin one can attempt when they choose, assassin two can attempt when they choose and so on and so forth. The victim must acknowledge and follow the formula for each of them in sequence as they begin it.

In a fleeing option, the victim only has to acknowledge the first one. They do not have to be aware of the second or third or however many. They realize there is danger and are fleeing from it. The first assassin is that danger.

Multiple Participants in T5

I am guessing that the question posed by KgLeviShadowDragon is in regards to guards or bystanders jumping in. Yes it can be done and that is often why there are guards to the royalty. OOC, if you know someone entering the room is an assassin, good for you, you can't act on it. Your character has to know the person who has entered is an assassin for them to have reason to engage or try to remove the person. If they do not know, then they must wait for the initiating post.

Once the initiation post has begun, then guards must follow the formula. They wouldn't be fleeing (I hope) so they would follow the fighting response. They must go through the formula and get to the assassin before the assassin gets to their target. If they get through the formula before the assassin completes theirs, then the guards win and the assassin has been killed.

The assassin now has two recourses. They can either continue on their trek to the target or they now turn and fight the guard. If they decide to fight the guard, then they must acknowledge the guard and go through the formula from the beginning to the guard. If they keep on with the attack to the target, they may be successful and kill the target. If the guard has not killed them yet, then they must act. They now take the position of the victim. They can either fight or flee but they must start all over again.

If the guards know the person entering is an assassin, then rp it out. If a known assassin comes into court without being summoned, then I would expect guards to do what is in the best interest of their royalty. Protection. They would either try to slay the assassin or capture them. Please remember though, unless the person makes an entrance, they are not there and not engaging in rp so they cannot be acknowledged. Even an assassin has to make an entrance into an rp to be counted in the rp. They cannot just enter a room, be silent then begin T5. They have to make an entrance to be engaged in rp, once they are engaged, then they can attack if that is their objective. Have fun!~Z

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