Luariina's Blog

A blog space for Luariina's travels, dreams, hopes and Roleplay information and collection. Along with Pictures and creations.

Tuesday, May 24, 2011

Roleplay Fighting T2

One of the faster, and messier, types of combat is Type 2, abbreviated as T2.

T2 is a style of combat which favors speed over power, and rewards basic fighting instead of complex attacks and defenses.
There are two common sorts of T2, 4-4-2 and 7-10-7. These numbers are MINIMUM word counts. The first (4 or 7) is the number of words to successfully launch an attack, prepare a weapon or spell, or do a little something extra to your opponent. The second number (4 or 10) is the number of words required to show the effects of your attack. This is the line that deals damage. The final number (2 or 7) is the number of words required to dodge an attack.

There are some basic rules which apply to all types of cyber combat, and should always be followed. Don't try and circumvent these rules, you will get caught, eventually.

There is a typo limit to T-2...3 Typos maximum per line.

1. No emotes, auto, hot keys or pre-typed lines. No copy/pasting, no voice programs, no telepathic Jedi mind trick with your computer. The basis of T2 is typing speed, and therefore you need to type everything out completely.
2. Only one action per line. You can only do one thing at a time, and your opponent needs at least a slim chance to react to it.
3. Make sure you're doing an action! In Yahoo! and Cheetah Chat, you preform an action by putting a colon at the beginning of your line, to remove the word "says" from behind your name. That colon is the difference between saying you're going to kick someone's butt, and actually kicking their butt.
4. You need to hit someone five times to kill them. The fifth hit may be the death blow, but you have to land five blows.

Actual fighting:
The sequence is simple. First, you make it plain who you're attacking. Second, you prepare a weapon, start casting a spell, flex your claws... something. (Note, this preperation line must be at least 4 words long.) Then, you either move close enough to strike your opponent, or you fire from long range. This attack is the initiating sequence. After you've typed in your attack line and hit [enter], you want to get your damage line in as fast as possible, before the opponent dodges. This is where the dodge part comes in. After an attack line, but BEFORE the connection line, you can put in a dodge line. If you dodge, a normal attack has no effect on you. You can use more than the required number of words to dodge, to improve your chances of evading the effects of the attack.

Really, this fighting is pretty simple. However, it takes alot of practice to get good at it, and there are always some tricks to worry about.

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